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 3D ARTIST AND ANIMATOR

NIKITA CHANDRASHEKHAR

Animation student based in Mumbai, focused on 3D character animation and digital sculpting for games, with proficiency in developing original assets and refining workflows for real-time applications.

MY PORTFOLIO

01

AUGUST 2025

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3D DIGITAL SCULPTING | BLENDER | ZBRUSH | SUBSTANCE PAINTER

I created a series of speed sculpts of characters, animals, and organic forms using Blender and ZBrush, each completed in under or around 2-3 hours . These observational studies focused on anatomy, gesture, and form, allowing me to explore shape language through quick, iterative practice. I also experimented with texturing in Substance Painter to enhance surface detail and material definition.

02

JULY - SEPTEMBER 2025

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PROP CONCEPT AND DESIGN | BLENDER | ARNOLD RENDER | CYCLES RENDER 

Original and Inspired Concepts for Game props - fully optimised, handpainted textures and stylized for a variety of genres. Check it Out !

CHARACTERS & PROPS

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